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Contents.Gameplay The game uses the player's own music library to generate a course the player needs to navigate through. The sequel adds a mode that lets players distort the songs and features two boats that tug players along and provide opportunities to jump and pull off tricks.Development On March 22, 2012, a sequel to Audiosurf, Audiosurf Air, was announced via Dylan Fitterer's Twitter account and the Audiosurf launch screen. On October 2, 2013, an version was released via. On May 26, 2015, Audiosurf 2 left Early Access. Reception awarded the game a score of 7.5 out of 10, saying 'Audiosurf 2’s excellent Mono mode carries this hypnotic rhythm game through music management issues and lesser modes.'
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Audiosurf 2 is definitely missing some important functionality to make the most out of its focus on scores and the accompanying leaderboards, though. The core is there – each track has a global.
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